Hot on the heels of 1.3.1 comes
220.127.116.11.3. This adds a feature I’ve had on the list for a while – the ability to export an animation as a sequence of individual images. It also fixes the OSX version by adding in an edit menu, restoring copy, cut, paste, select all, undo, etc.
Image sequence export is somewhat similar to the sprite sheet export, but in this case, every single frame is saved out as a separate image file. You’ll get a file save dialog allowing you to choose a file name. The actual files will have sequential numbers appended to them. For example, if you had a 2-second animation at 30 frames per second and chose
myanim.png as the file to save to, you’d wind up with 30 files named
myanim_0029.png. It’s best to choose an empty folder to save these in, as for longer animations, you could wind up with hundreds of images.
I was surprised how well this works and just how quick it is. I maxed out the duration and fps sliders to create an 1800 frame animation and it handled it all without a hiccup.
Having image sequence export opens up a whole realm of possibilities:
convert -delay 3.33 -loop 0 *.png anim.gif
Note that ImageMagick’s delay is in terms of hundredths of a second. And it has all kinds of other options to tweak the output. You could even combine the output of multiple animations together to have a longer gif.
Gifsicle is another command line tool that allows you to create gifs from image sequences. Photoshop will also do this.
This also opens the door to formats beyond gif. There are plenty of other programs that will create video files from image sequences.